In a gaming landscape often dominated by high-octane action and sprawling open worlds, the narrative-driven adventure game has made a triumphant return. AdHoc Studio, a team composed of former Telltale Games developers, has proven there is still a massive audience for interactive storytelling. Their debut title, Dispatch, has not only won critical acclaim but has also achieved a significant commercial milestone, setting a strong foundation for the studio's future.
A Commercial and Critical Success Story
AdHoc Studio recently celebrated the United States' New Year by releasing an animated infographic packed with player statistics, culminating in the announcement that Dispatch has sold over 3 million copies in 2025. This figure is particularly impressive as the game is not available on any major subscription service like Xbox Game Pass or PS Plus, meaning these sales are primarily direct purchases. The game, which puts players in the role of a superhero dispatch operator, was praised for its writing and character dynamics, earning an 89% score in PC Gamer's review and securing a spot on several "Best of 2025" lists.
Key Sales & Engagement Metrics for Dispatch (2025)
- Total Copies Sold: Over 3 million
- Distress Calls Answered: 727 million
- Heroes Dispatched: Over 1 billion
- Gameplay Watched on YouTube/Twitch: 23 million hours
Player Engagement and Viral Popularity
The data shared by AdHoc goes beyond simple sales figures, painting a picture of a deeply engaged community. Players collectively answered a staggering 727 million in-game distress calls and dispatched over 1 billion heroes across 52.5 million completed shifts. Furthermore, the game enjoyed substantial visibility on streaming platforms, with an estimated 23 million hours of Dispatch-related content watched on YouTube and Twitch. This level of organic, creator-driven engagement is a key indicator of a game's cultural impact and longevity in the modern market.
Narrative Choices and Character Popularity
True to its genre, Dispatch's success is rooted in the compelling choices it presents to players. The studio's stats reveal fascinating insights into how the community shaped their stories. Nearly 2 million players chose to romance the superhero Invisigal, making her the most popular romantic interest, ahead of Blonde Blazer. In a testament to player focus, only about 5% of players, or roughly 164,000 individuals, completed the game without pursuing any romance at all. Other significant story decisions included 2.8 million players choosing to cut the hero Coupe from the team, while 2.3 million opted to add Waterboy.
Player Choice Statistics
- Most Romanced Character: Invisigal (~2 million players)
- Players Romancing Blonde Blazer: ~1 million
- Players Romancing No One: ~164,000 (~5% of players)
- Players who cut Coupe from Z-Team: 2.8 million
- Players who added Waterboy to the team: 2.3 million
The Road Ahead for AdHoc Studio
The success of Dispatch validates the vision of its developers and the enduring appeal of choice-driven narrative games. The title is scheduled to expand its reach further with a release on the Nintendo Switch 2 on January 29, 2026, which is poised to introduce the game to a new audience. While AdHoc Studio has not officially announced its next project, the commercial performance and player reception of Dispatch provide a solid foundation for future endeavors, whether they be additional episodes for this world or an entirely new interactive experience.
